Medieval Engineers
Simulation (Autres)
Keen Software House
Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology.

NOTE : un compte Steam et une connexion internet sont nécessaires pour activer, télécharger et utiliser ce produit. Jeu en anglais pour le moment mais le jeu sera localisé en français au cours de l'Early Access.

Jeu avec accès anticipé

Medieval Engineers is an Early Access game, which means that it is released while being under development but is already in a very playable state and contains a vast amount of features. The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

À propos du jeu

Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining.

The game is inspired by real medieval technology and the way people built architectural works and mechanical equipment using medieval technology. Medieval Engineers strives to follow the laws of physics and history and doesn't use any technologies that were not available in the 5th to 15th centuries.

Medieval Engineers concentrates on construction aspects, but can be played as an action game too. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Medieval Engineers shouldn’t be about troops; it should be about the machinery you build.

Medieval Engineers is the second “engineering” game developed by Keen Software House. The first one is Space Engineers, which sold over 1 million copies in its first year and is still a bestseller.


Game modes
- Creative - unlimited resources, instant building, invulnerability, levitation
Will be added in a future update
First-person & Third-person
Voxel hand
Shape the terrain and its material (right now only creative mode voxel hand is implemented)
Block types
  • Small: 0.25 meter (25 centimeters)
  • Large: 2.5 meters
  • Dynamic: can be used to construct carriages and machinery that is supposed to be moved around
  • Static: immovable and connected to earth; if a heavy load breaks its structural integrity it cracks and unsupported parts become dynamic
Building blocks
stone walls (various shapes - from blocky to rounded), wooden walls and flooring, roofs (ceramic, thatched, hay), power source blocks (manual human labor), stored energy blocks (torsion spring), leverages, weights, swings, ropes, wooden beams of various length and shape.
Realistic physics
Structural integrity, destructible objects (everything: from blocks to terrain), real proportions, volume, mass, storage capacity, integrity.
Steam Workshop
Share your creations with the Community.
World files, 3D models, textures, shaders, API (scripting in-game objects in C#)
32-bit & 64-bit
64-bit version expands the amount of objects and blocks (almost unlimited) and terrain
World management
Generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings.
Localized interface
Will come later
More to be added later
Full list of current and upcoming features:

Configuration requise

Windows - Minimale
  • Système : Windows Vista SP2 32-Bits
  • Processeur : Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD Athlon II X4 620 @ 2.6 GHz ou supérieur
  • Mémoire : 3 Go RAM
  • Disque dur : 5 Go d'espace libre
  • Carte vidéo : AMD Radeon HD 5830 / NVIDIA GeForce GTS 450 avec 1 Go de VRAM ou supérieur
  • DirectX : 11

  • *Medieval Engineers is in development and undergoing frequent optimizations. The performance will get better. The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers. Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

Windows - Recommandée
  • Système : Windows 7 SP1 64-Bits
  • Processeur : Core i5-680 @ 3.6GHz, Phenom II X4 810 ou supérieur
  • Mémoire : 8 Go RAM
  • Disque dur : 5 Go d'espace libre
  • Carte vidéo : AMD Radeon HD 7870 / NVIDIA Geforce GTX 660 avec 3 Go VRAM ou supérieur
  • DirectX : 11

© Copyright © 2015 KEEN SWH LTD. All rights reserved. Medieval Engineers®, VRAGE™ and Keen Software House™ are registered trademarks of KEEN SWH LTD.


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